Before the iPhone people were glorifying Blackberries and thin flip phones. These devices had basic apps (like solitaire and breakout). The Blackberry connected nicely to your office email and your flip phone allowed reliable calling. Both offered hobbled texting capabilities. Then came the iPhone.
Immediately people criticized the flat screens lack of sensation when texting. They wanted to feel the keys. Others criticized the limited AT&T service. Despite these shortcomings the iPhone was still intriguing. To test the waters, I purchased a Droid.
It was cool. The touchscreen was slick, I can see the time, get the weather and check email. Plus, I get to keep my reliable Verizon service. Downloading free apps was fun and quickly I amassed a slew of games. They all were kind of fun. I wouldn't pay for any of them. As my game collection grew the Android phone began to freeze often. The thing became frustrating to use. Discussing this with other Android users I noticed a common thread. Discovering App Killer helped us detect which apps were killing our phones and so we used it to kill the offending apps.
Then I bought an iPhone.
Within a year, my wife (soon to be Ex) and my children had iPhones, iPads and MacBooks. The advantages were clear. On a basic level, all of the devices worked well. There were no more calls to my office about how the computer crashed again... Or how it wouldn't print and that I needed to fix everything when I got home.
The advantages of an all Apple house have yet to be fully realized. iCloud immediately showed promise by conveniently synching our notes to all of our devices. Lists of to dos could be updated as a family. This made life easier. Group texting offered incredible efficiency in communicating and sharing music with my boys was easy.
We must reward the innovators! The Apple v. Samsung trial result was important to the creative thinkers who push the limits of usability. I'm glad the patent laws were upheld and hopefully fortified by the jurors decision.
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